If you haven’t seen the video, then go watch it!
Typical Deviant Art trash. Not sure where they find the balls to be defensive about such horrible wastes of time. WE ALL KNOW THESE TOOK NO EFFORT. Well except that civil war piece. That actually probably took some effort, but it’s the effort was going in the wrong direction.
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Are you just one Salarian ID tag away from a complete collection!? Fear not! This galactic treasure map provides the locations of: Salarian ID Tags, Prothean Data Discs, Turian Insignias, League of One Medallions, and Asari Writings.
Your treasure hunting troubles are a thing of the past. Do not waste any more time searching on planets while Saren and the reapers are tearing the galaxy apart! You have better things to worry about. This perfect-for-printing document is 8.5 x 11 and 300dpi. Keep it right in your game box, tape it to your wall, place it under your pillow while you sleep.
Everyone who has ever ordered a Pizza on a phone better get a notebook out. I am about to drop a knowledge bomb on the etiquette of ordering. Get a pen out and prepare yourself, I have some tips:
- Provide your FULL address
- Have your fucking credit card ready
- Every pizza place ON THE PLANET has pepperoni
- Prepare your order before you call
A mirror-match is a true test of player skill. When playing any other match-up, you can always hide behind the “imbalance” defense. But when you are both Sub-Zero you have the exact same tools at your disposal. The only deciding factor is how you use those tools. The better player will always win a mirror match. I like that thrill. Player’s should all be excited to mirror match one another to truly prove who is the strongest.
Sub-Zero vs Sub-Zero has a unique problem however. The double freeze. Sub’s signature move is the freeze: he throws a frost ball and if it hits the opponent they become frozen for like two seconds. As you can image, in a Sub vs Sub match there are dozens of ice balls flying all over the place and very frequently you will find both Sub-Zero’s frozen, like to statues in the courtyard of some maniacal ice magician.
Two frozen ninjas stare at one another, locked in an eternal, yet motionless, struggle to the death. For two seconds. Then they both unfreeze and continue to battle for real. Until the next involuntary pause. When both players decide the time is right to throw a freeze.
With any other pair of projectiles, if you throw them at the same time, they both connect and do their respective damage. Progress is made on both sides and the battle rages on. Other match-ups are fast, smooth, natural. But Sub vs Sub is anything but. The mirror match is like stop and go traffic. The double freeze does zero damage, doesn’t progress the battle, no characters gains any advantage material or otherwise, its simply a waste of time. This isn’t a major issue, but frankly, this should have been stopped and changed in testing.
Here is the solution I propose. When two ice balls collide, they annihilate each other instead of passing through. Just like fireballs in Street Fighter games. This same rule should also be applied to any “disabling” projectiles like Cyrax’s net. I am not familiar with the Cyrax mirror but I can image double netting is just as annoying.
Its a simple fix guys, let’s get it done.



















