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NES game box covers for Laser Invasion (1989), Last Action Hero (1991), Lawn Mower (2011 homebrew), Lee Trevino's Fighting Golf (1988), and Legacy of the Wizard (1989) reviewed in blog post

Hey everyone, I’m back as promised—and this time I brought backup! Jake finally made it onto the show after winning our contest, and we dove into five wildly different NES titles spanning from 1988 all the way to 2011. That’s right—one of these games is actually a modern homebrew release, proving the NES community is still alive and kicking decades later. In this episode, we’re tackling everything from intense helicopter combat to lawn maintenance simulation (yes, really), and we even struggle through some confusing golf mechanics that had us questioning what “Fighting Golf” actually means.

From SNK’s surprisingly impressive aerial warfare to a dungeon crawler that lets you play as an entire family (including the pet), this session reminded us why the NES library remains endlessly fascinating. Some games earned our coveted “one out of one” rating, while others… well, let’s just say Arnold deserved better. Jake and I team up for some two-player action, discover hidden staircases, and learn that playing with friends is all about revealing those metaphorical staircases—even when you’re just mowing grass or magnetizing golf balls into sand traps.


Laser Invasion – 1/1

GenreReleaseDeveloperPublisher
On-rails Shmup1991KonamiKonami

This SNK-developed helicopter combat game proved to be a surprisingly intense experience during our playthrough. Designed to work with the short-lived LaserScope voice-activated headset peripheral (where players could literally shout “Fire!” to shoot), the game throws you into aerial combat missions with an overwhelming amount of HUD elements—a radar, a full map, missile warnings, and multiple weapon systems all competing for your attention. Despite the visual chaos, Jake was impressed with the lack of sprite flickering even during intense action sequences, a technical achievement worth noting on the NES hardware. I struggled with the beeping missile lock warnings and the sheer amount of information to process, but ultimately gave it a solid recommendation, calling it a “definite one out of one.”


Last Action Hero – 0/1

GenreReleaseDeveloperPublisher
Action Platformer1993Teeny Weeny GamesSony

Sony Imagesoft’s movie tie-in for the Arnold Schwarzenegger film falls into the familiar trap of rushed licensed games. This side-scrolling beat-em-up reduces the movie’s meta-commentary and genre-hopping premise to repetitive punch-kick-punch-kick gameplay. While the music earned some praise during our play, the combat is painfully limited—your kick attack is weaker than your punch, and there’s no evolution to the moveset. The game does attempt to recreate various scenes from the film, including a medieval sequence where you don Robin Hood garb, but as I noted, “that little pathetic punch is all you get.” It’s a zero—playable but utterly forgettable, leaving players wondering if they’ll just be “punching, kicking, punching, kicking” through reskinned levels for the entire game.


Lawn Mower – 1/1

GenreReleaseDeveloperPublisher
Simulation2011ShiruShiru

Here’s something different: a homebrew game released in 2011, decades after the NES era ended. This addictive little gem tasks you with mowing grass while collecting fuel and avoiding obstacles like mushrooms and rocks. The game cleverly adds tension through fuel management—you need to grab fuel cans to keep going, and hitting obstacles drains your tank quickly. During our session, the “soothing nature of just mowing all around” was compared to modern games like PowerWash Simulator, tapping into that same dopamine-releasing satisfaction of systematically clearing an area. Jake managed to master the tricky 180-degree turns needed for efficient mowing patterns. As one of the early homebrew titles to get proper distribution, it’s a testament to the NES homebrew community and earned an easy recommendation from both testers.


Lee Trevino’s Fighting Golf – 1/1

GenreReleaseDeveloperPublisher
Golf1998SNKSNK

Despite its aggressive title, there’s no actual fighting in SNK’s golf simulation—the name likely stems from a translation quirk where “fighting” means “competitive.” The game features decent graphics and standard power-meter-based shot mechanics, but the interface is confusing for newcomers. Jake and I struggled initially to figure out how to even swing the club, fumbling through camera angle adjustments before accidentally triggering the shot meter. The game doesn’t automatically select appropriate clubs based on your aim point, requiring players to understand golf club mechanics. I tried explaining to Jake that higher-numbered irons create higher arc shots that don’t go as far but stick better, showing off what little golf knowledge I had. I magnetized my ball directly into a sand trap at one point, while Jake noted the “fighter nuances are yet to be absorbed.” Still, Jake called it “the best golf game I played on Nintendo,” though that may have been damning with faint praise given the NES’s limited golf library.


Legacy of the Wizard – 1/1

GenreReleaseDeveloperPublisher
Action Adventure1987Nihon FalcomBrøderbund Software

This Falcom-developed dungeon crawler is a sprawling family affair where you explore a massive underground labyrinth with five different family members (plus grandpa, who just keeps passwords). Each character has unique abilities—dad can push rocks and has good jump distance despite weak strength, mom can pass through special symbols, the pet monster can walk safely among enemies but can’t attack, and so on. The game features an innovative inventory system where you physically walk into items to equip them, and inns that fully heal you for 10 gold pieces. Jake picked dad as his character after I accidentally trapped myself talking to the password keeper, and during our playthrough, he fell repeatedly into deeper dungeon levels, discovering new music, enemy types, and increasingly intense atmospheres. I explained how the game demands you know which character to bring where, as certain doors and obstacles require specific family members to progress. It’s complex, robust, and encourages the sense of exploration that defines the best NES adventures—earning an immediate “one out of one” recommendation from both of us and proving to be one of those hidden gems many players never discovered during the console’s original run.